Why do we have to play game, Part 3
Saturday, May 30, 2009 17:34
In Part 2 of this series we take a look at the creativity and Evasion, two important factors motivating the community players. The week we meet the challenges and competition. This week we take a look at society and try to summarize everything.
The social interaction is a topic that we players a little bit of our colleagues are not static game. Sometimes these errors, because they are the priorities for introversion. Wishes to speak on the benefits of Western Pestl?nder Winterspring like a grinding situation is really 55 not wish to speak of the force of the law of secondary education, which is that one of them is useful to a somewhat narrower (give it time .) Sometimes, however, the criticism is justified. We tend to be somewhat socially awkward folk, because the hobby in which we invest a sum of our time, the rigid rules that for most interactions, thus the lack of training in the freewheeling to human reality. For some players, the social interaction in the experience of the game is a motivating factor.
Activity in the social rules of the game happens on many levels. In a very low level, a strengthening of social groups. Think of a group of friends together for a game or Half Life. Modern society in online games are much wider. MMORPG in which the audit on the current state of the game seems to always gravitate, are primarily groups of persons who have already shared some elementary schools. Friendships formed through the cooperation and friendly competition, perhaps one of the greatest prints of these games. Any person who never slept later than they should because their guild needs them or because someone has requested this. These relationships are no less real, no less important than their offline analogue. However, they are different.
The interaction, in a structured game, and often not that the online players a part of the other. It is difficult for a group to enjoy activities such as deep a group of friends who are for the sole purpose of supporting each other. In order to prevent the spread of diatribe does not like to forget that we no longer, as the chain of thoughts. The important thing is that some players are more socially motivated. These people are developing online, where other players can be, and talks with. For these people, the more severe than the social aspect of the game, the better. It is interesting that many games with a high degree of complexity are also a large amount of complex mathematical May car as socially-motivated players. In its pure form, this type of player is looking for an experience that blurs the distinction between playing the cat and the environment.
Challenge. Competition. Facility. Escape. Socialization. Five factors of motivation, which combine to motivate a player. We could add more, but they are not for the moment. Where to go? I will restrict myself physically and draw a map drawn of each pentagonal players on the five grounds. Good, clean, and that there could be an interesting topic for an RPG secret text, it would be nowhere.
Useful tactic, perhaps, is to think about what motivates us to be. Knowledge and self-confidence, what the readers, you can help, such games you should be in the game and above all, that does not work, but the disappointment. The motives of the other can give us an insight into a better position to help to carry. Many of the arguments about what to do in online games is because the individual members of the party are motivated differently. A Creative Challenger and can not say the same activities one night exploring dungeons. Not even a leak and Competitive even speak the same way on a game. For a game in May to a world of his immersion. For the other, a game is a series of numbers that are still to be solved and conquered. We all have something for everyone of us and if we understand what we, we can better interact with each other and increases the joy found in the games.
